I believe that the day we stop searching for knowledge or stop asking questions then we stagnate in our own personal growth.
I found out quite recently like 1-2 years ago that I´ve have a nack for optimizing workflows, working procedural if possible.
During the pandamic I picked up blueprint programming in Unreal, there´s something in finding solution and getting that code to work that are so satisfying.
3D modelling in both 3Ds max and Cinema 4D, But I animate only in Cinema 4D. Also have some fondness to work with simulation in Turbulance FD or Real Flow
Working with the Adobe suite, I use Premiere pro for editing. After effects for compositing and Photoshop for image retouch.
As a generalist/artist I´ve worked with alot of different softwares during different projects. But here under I´ll highlight some of my core softwares that I prefer and have the most experience in.
My 3D software of choice. It´s fast, stable and so pleasant to work with.
Worked with standard, physical and V-ray. But Redshift are a hard one to beat.
Everything from 2D animation to Compositing and VFX, AE got you. Therefore this is my choice of comp software.
For textures and shader, nothing I ever tried are as powerfull as Substance Painter.
For VR/AR and game dev this is my game engine of choice.
I´m working in Malmö as a 3D artist and Post producer.
I like the process from idea to final product seeing something that didn´t exist before growing into existence.
I believe that the day we stop searching for knowledge or stop asking questions then we stagnate in our own personal growth.