Christoffer Olovsson
3D Artist | Post Producer
The best is when design and functions are combined together
I’m a 3D artist and post-producer based in Malmö.
I’m a freelance generalist working with a variety of tools, whatever is needed to enhance the user experience and lift the end product.
If you have a project you need to do or you need to expand your team give me a call.
Let´s work together
A few things I Iike to work with.
I believe that the day we stop searching for knowledge or stop asking questions then we stagnate in our own personal growth.
Motion graphics
I started out as a Video Editor and Motion Graphics artist.
And I still do this from time to time if helps a project or is needed.
Blueprint Programming
During the pandamic I picked up blueprint programming in Unreal, there´s something in finding solution and getting that code to work that are so satisfying.
3D modeling | Animation
I enjoy doing a lot of different 3D work, visualization, animation, and CGI and have worked a lot with that these last years.
Compositing
Working with the Adobe suite, I use Premiere pro for editing. After effects for compositing and Photoshop for image retouch.
My softwares
As a generalist/artist I´ve worked with alot of different softwares during different projects. But here under I´ll highlight some of my core softwares that I prefer and have the most experience in.
Cinema 4D
My 3D software of choice. It´s fast, stable and so pleasant to work with.
Redshift
Worked with standard, physical and V-ray. But Redshift are a hard one to beat.
After Effects
Everything from 2D animation to Compositing and VFX, AE got you. Therefore this is my choice of comp software.
Substance Painter
For textures and shader, nothing I ever tried are as powerfull as Substance Painter.
Unreal Engine
For VR/AR and game dev this is my game engine of choice.