Christoffer Olovsson

3D Artist | Post Producer

The best is when design and functions  are combined together

I’m a 3D artist and post-producer based in Malmö.

I’m a freelance generalist working with a variety of tools, whatever is needed to enhance the user experience and lift the end product.
If you have a project you need to do or you need to expand your team give me a call.

Let´s work together

A few things I Iike to work with.

I believe that the day we stop searching for knowledge or stop asking questions then we stagnate in our own personal growth.

Motion graphics

I started out as a Video Editor and Motion Graphics artist.
And I still do this from time to time if helps a project or is needed.

Blueprint Programming

During the pandamic I picked up blueprint programming in Unreal, there´s something in finding solution and getting that code to work that are so satisfying.

3D modeling | Animation

I enjoy doing a lot of different 3D work, visualization, animation, and CGI and have worked a lot with that these last years.

Compositing

Working with the Adobe suite, I use Premiere pro for editing. After effects for compositing and Photoshop for image retouch.

My softwares

As a generalist/artist I´ve worked with alot of different softwares during different projects. But here under I´ll highlight some of my core softwares that I prefer and have the most experience in.

Cinema 4D

My 3D software of choice. It´s fast, stable and so pleasant to work with.

Redshift

Worked with standard, physical and V-ray. But Redshift are a hard one to beat.

After Effects

Everything from 2D animation to Compositing and VFX, AE got you. Therefore this is my choice of comp software.

Substance Painter

For textures and shader, nothing I ever tried are as powerfull as Substance Painter.

Unreal Engine

For VR/AR and game dev this is my game engine of choice.